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TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing.
Josef B. Spjut
Andrew E. Kensler
Daniel Kopta
Erik Brunvand
Published in:
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. (2009)
Keyphrases
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ray tracing
hardware architecture
real time
image synthesis
photorealistic
hardware implementation
computationally intensive
texture mapping
low cost
graphics hardware
field programmable gate array
image processing
three dimensional
artificial neural networks
d scene
graphics processing units