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A Virtual Character Generation and Animation System for E-Commerce Live Streaming.
Li Hu
Bang Zhang
Peng Zhang
Jinwei Qi
Jian Cao
Daiheng Gao
Haiming Zhao
Xiaoduan Feng
Qi Wang
Lian Zhuo
Pan Pan
Yinghui Xu
Published in:
ACM Multimedia (2021)
Keyphrases
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virtual characters
live streaming
virtual environment
virtual humans
peer to peer
computer graphics
social interaction
streaming video
virtual world
motion capture
limited bandwidth
next generation networks
computational complexity
human body
virtual reality