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Real-time robot motion planning using rasterizing computer graphics hardware.

Jed LengyelMark ReichertBruce Randall DonaldDonald P. Greenberg
Published in: SIGGRAPH (1990)
Keyphrases
  • graphics hardware
  • real time
  • volume rendering
  • real time stereo
  • image based rendering
  • processing speed
  • texture mapping
  • computer systems
  • virtual reality
  • graphics processing units