Evolving Game State Evaluation Functions for a Hybrid Planning Approach.
Xenija NeufeldSanaz MostaghimDiego Perez LiebanaPublished in: CoG (2019)
Keyphrases
- evaluation function
- two player games
- monte carlo tree search
- alpha beta pruning
- game tree search
- heuristic function
- computer chess
- monte carlo search
- game tree
- minimax search
- state space
- computer games
- general game playing
- human players
- heuristic search
- game theoretic
- temporal difference
- video games
- alpha beta
- state action
- expected outcome
- heuristic search algorithms
- game playing
- nash equilibrium
- game theory
- monte carlo