Login / Signup
A Proxy Server-Network for Real-Time Computer Games.
Jens Müller
Stefan Fischer
Sergei Gorlatch
Martin Mauve
Published in:
Euro-Par (2004)
Keyphrases
</>
computer games
proxy servers
game design
digital entertainment
video games
educational software
load balancing
peer to peer
educational games
game play
digital storytelling
commercial games
data mining
information retrieval systems
access patterns
board game