Rendering by Manifold Hopping.
Heung-Yeung ShumLifeng WangJinxiang ChaiXin TongPublished in: Int. J. Comput. Vis. (2002)
Keyphrases
- manifold learning
- high fidelity
- computer graphics
- ray tracing
- real time
- low dimensional
- volume rendering
- high quality
- ambient occlusion
- euclidean space
- parameter space
- lower dimensional
- high dimensional
- riemannian manifolds
- texture mapping
- fisher information
- spread spectrum
- cluster of workstations
- real time rendering
- rendered images
- image based modeling
- nonlinear dimensionality reduction
- manifold structure
- image based rendering
- geodesic distance
- image synthesis
- photorealistic