Peer assessment on presentations of "real world" information systems case studies by students.
Sung J. ShimMinsuk K. ShimPublished in: ICL (2015)
Keyphrases
- mobile users
- peer assessment
- case study
- mobile technologies
- real world
- information systems
- learning experience
- university students
- collaborative learning
- communication tools
- knowledge management
- open source
- programming course
- software development
- learning outcomes
- development process
- game based learning
- learning environment