Engaging Science and Engineering Students in Computing Education through Learner-Created Videos and Physical Computing Tools.
Anna VasilchenkoMegan Venn-WycherleyMatthew DysonFernando Russo AbegãoPublished in: CEP (2020)
Keyphrases
- engineering students
- computing education
- preliminary analysis
- computer science
- computer science education
- data mining
- e learning
- learning sciences
- virtual learning environments
- keynote address
- long standing
- teaching methods
- language learning
- learning process
- artificial intelligence
- video analysis
- learning materials
- programming course
- video data
- learning environment
- real world
- computer games
- learning scenarios
- learning strategies
- open source
- case study