"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility.
Martez E. MottJohn TangShaun K. KaneEdward CutrellMeredith Ringel MorrisPublished in: ASSETS (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- virtual world
- virtual museum
- computer animation
- multi sensory
- interactive virtual
- virtual reality technology
- tangible user interface
- virtual humans
- pattern recognition
- machine learning
- photorealistic
- virtual space
- user experience
- virtual training
- visual data mining
- mobile agents
- human computer interaction
- video sequences
- image processing