Practice of Programming Education Using Scratch and NekoBoard2 for High School Student.
Kazuaki YoshiharaKenzi WatanabePublished in: CISIS (2019)
Keyphrases
- high school
- high school students
- programming education
- programming course
- conceptual understanding
- student teachers
- science students
- introductory programming
- college level
- student achievement
- students studying
- computer software
- attitudes toward
- college students
- grade students
- teaching practices
- science classroom
- middle school
- intelligent tutoring systems
- e learning
- student learning
- science learning
- game based learning
- significantly higher
- learning environment