Designing Game-Based Learning for High School Artificial Intelligence Education.
Maxyn LeitnerEric GreenwaldNing WangRyan MontgomeryChirag MerchantPublished in: Int. J. Artif. Intell. Educ. (2023)
Keyphrases
- high school
- game based learning
- artificial intelligence
- digital game based learning
- science teachers
- deaf students
- hong kong
- mobile learning
- serious games
- digital games
- project based learning
- technology enhanced learning
- games based learning
- high school students
- educational games
- learning processes
- classroom teaching
- learning environment
- game design
- learning outcomes
- college students
- video games
- game play
- school education
- attitudes toward
- virtual world
- game playing
- computer science
- higher education
- distance learning
- students studying
- mobile phone
- e learning
- learning experience
- virtual environment
- learning process
- computational intelligence
- grade students
- middle school
- learning tools
- machine learning
- information technology
- learning activities
- social network analysis
- educational technology