Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters.
Claire DormannMish BoutetPublished in: DiGRA Conference (2013)
Keyphrases
- design patterns
- virtual world
- learning games
- software engineering
- object oriented
- virtual environment
- object oriented software
- virtual characters
- design principles
- game theory
- game players
- computer games
- software architecture
- virtual reality
- software systems
- serious games
- database driven
- video games
- software design
- game playing
- usage scenarios
- game design
- model view controller
- ontology driven
- game based learning
- real world
- nash equilibrium
- educational games
- mobile games
- virtual space
- semi automatic
- process model
- learning objects
- specific problems
- data flow
- chinese characters
- multimedia
- learning algorithm