Augmented reality for interpretive and experiential learning.
Steven SnyderKaren ElinichPublished in: EVA (2010)
Keyphrases
- augmented reality
- experiential learning
- st century
- technology enhanced
- virtual objects
- game design
- virtual reality
- lifelong learning
- real environment
- effective learning
- learning theories
- human computer interaction
- real scenes
- tangible interaction
- user interface
- live video
- educational technology
- computer games
- object oriented