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Using human body gestures as inputs for gaming via depth analysis.
Yong Wang
Tianli Yu
Larry Shi
Zhu Li
Published in:
ICME (2008)
Keyphrases
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human body
pedestrian detection
motion capture
human motion
monocular images
computer vision
three dimensional
pose estimation
depth information
human posture
spatio temporal
virtual environment
depth map
body parts
gesture recognition