Evaluating Existing Strategies to Limit Video Game Playing Time.
Bryan DaviesEdwin H. BlakePublished in: IEEE Computer Graphics and Applications (2016)
Keyphrases
- game playing
- general game playing
- video data
- video content
- temporal difference learning
- video sequences
- video games
- game tree search
- multimedia
- human players
- opponent modeling
- multi player
- video frames
- tic tac toe
- imperfect information
- game tree
- world class
- software engineering
- adventure game
- game based learning
- optimal strategy
- attitudes toward
- learning outcomes
- board game
- game players
- object oriented
- learning process
- machine learning