The Negative Effect on Postural Ergonomics of Non-Sedentary Workplace Desks in Virtual Reality.
Jessica SehrtHenrico Putra NeumannJulian Niclas WenzelLuca KindermannValentin SchwindPublished in: MuC (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual world
- mobile phone
- computer animation
- photorealistic
- human computer interaction
- multi sensory
- virtual humans
- virtual reality technology
- information technology
- collaborative virtual environments
- virtual museum
- interactive virtual
- visual data mining
- digital libraries
- human computer interface
- human factors
- multi view
- pattern recognition