Gamification in Higher Education - a Pilot Study with SQL Course.
Georgi TuparovDaniela TuparovaPublished in: ERIS (2021)
Keyphrases
- pilot study
- higher education
- hong kong
- distance learning
- learning technologies
- mobile learning
- e learning
- online learning
- computer games
- blended learning
- user experience
- technology enhanced
- hybrid learning
- tertiary education
- open university
- learning management systems
- learning in higher education
- educational contexts
- game design
- m learning
- serious games
- science learning
- machine learning
- corporate training
- national institute