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On the Limitations of the Elo, Real-World Games are Transitive, not Additive.
Quentin Bertrand
Wojciech Marian Czarnecki
Gauthier Gidel
Published in:
AISTATS (2023)
Keyphrases
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real world
synthetic data
data sets
wide range
case study
game theory
website
virtual environment
video games
serious games
game playing
game based learning
learning games
weighted majority