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A Mobile Game for the Social and Cognitive Well-Being of Elderly People in China.

Nan LiWeiqin Chen
Published in: AAATE Conf. (2017)
Keyphrases
  • mobile games
  • social interaction
  • social networks
  • hong kong
  • mobile devices
  • mobile phone
  • social media
  • ambient intelligence
  • daily life
  • computational models
  • social learning
  • metadata
  • online communities