Understanding Pervasive Games through Gameplay Design Patterns.
Staffan BjörkJohan PeitzPublished in: DiGRA Conference (2007)
Keyphrases
- game play
- design patterns
- video games
- computer games
- game design
- software engineering
- learning experience
- educational games
- serious games
- game playing
- object oriented
- learning games
- game mechanics
- game engine
- software systems
- design principles
- game development
- learning processes
- software architecture
- object oriented software
- digital games
- game players
- game based learning
- game ai
- model view controller
- learning tools
- user experience
- learning objects
- multi player
- learning outcomes
- learning styles
- reinforcement learning
- artificial intelligence