Using Sensor Technologies to Introduce Secondary Education Students to Computational Thinking and Computer Science.
Alexandra Gendreau ChakarovQuentin BiddyDerek RunbergPublished in: SIGCSE (2020)
Keyphrases
- secondary education
- computational thinking
- science education
- educational software
- knowledge construction
- secondary school
- video games
- collaborative learning
- distance learning
- game design
- higher education
- learning outcomes
- machine learning
- pilot study
- high school students
- mobile learning
- distance education
- learning experience
- learning styles
- educational institutions
- learning process
- learning environment
- case study