Voice Interaction for Accessible Immersive Video Players.
Chris J. HughesJohn PatonPublished in: VISIGRAPP (2: HUCAPP) (2021)
Keyphrases
- human computer interaction
- virtual characters
- video sequences
- multimedia
- eye contact
- video content
- video streams
- video data
- virtual world
- virtual environment
- real time
- virtual space
- video clips
- virtual reality
- user interaction
- video frames
- space time
- multi user
- video analysis
- learning experience
- user interface
- video database
- video processing
- learning environment
- game theory
- real time video
- online video
- game players
- human activities
- digital video
- natural interaction
- augmented reality