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Fast computation of spatial selections and joins using graphics hardware.

Nagender BandiChengyu SunDivyakant AgrawalAmr El Abbadi
Published in: Inf. Syst. (2007)
Keyphrases
  • graphics hardware
  • volume rendering
  • real time
  • texture mapping
  • processing speed
  • image based rendering
  • spatio temporal
  • space time
  • computer graphics
  • high resolution
  • virtual reality
  • computing systems