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Automatic Story Generation for Computer Role-Playing Games.
Curtis Onuczko
Duane Szafron
Jonathan Schaeffer
Maria Cutumisu
Jeff Siegel
Kevin Waugh
Allan Schumacher
Published in:
AIIDE (2006)
Keyphrases
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story generation
role playing game
petri net
online game
virtual environment
computer games
video games
data management
anomaly detection
language learning