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Agglomerative Memory and Thread Scheduling for High-Performance Ray-Tracing on GPUs.

Yufei NiYangdong DengZonghui Li
Published in: IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. (2022)
Keyphrases
  • ray tracing
  • compute intensive
  • image synthesis
  • graphics hardware
  • graphics processing units
  • photorealistic
  • texture mapping
  • general purpose
  • computationally intensive
  • implicit surfaces
  • real time
  • parallel machines