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Agglomerative Memory and Thread Scheduling for High-Performance Ray-Tracing on GPUs.
Yufei Ni
Yangdong Deng
Zonghui Li
Published in:
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. (2022)
Keyphrases
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ray tracing
compute intensive
image synthesis
graphics hardware
graphics processing units
photorealistic
texture mapping
general purpose
computationally intensive
implicit surfaces
real time
parallel machines