To Enhance Learning Outcome: Cloud-assisted Gamification in Higher Education Institutions.
Yingqiao MaXiaozhu WangPublished in: ICISCAE (ACM) (2021)
Keyphrases
- higher education institutions
- higher education
- distance learning
- learning management systems
- literature review
- cloud computing
- corporate training
- user experience
- online education
- e learning
- instructional strategies
- game design
- educational resources
- learning algorithm
- online learning
- learning styles
- learning process