Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability.
Mirko GelsominiFranca GarzottoDaniele MontesanoDaniele OcchiutoPublished in: EMBC (2016)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual reality technology
- tangible user interface
- virtual humans
- computer graphics
- virtual world
- computer animation
- photorealistic
- three dimensional
- virtual museum
- virtual training
- real time
- assistive technology
- haptic device
- card game
- collaborative virtual environments
- visual data mining
- force feedback
- pattern matching
- virtual space
- mixed reality
- multi user
- educational games
- gesture recognition
- digital museum
- computer vision
- video games
- multi sensory
- machine learning