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Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit.
Craig Gibbons
Theodor G. Wyeld
Brett Leavy
James Hills
Published in:
VSMM (2006)
Keyphrases
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cultural heritage
digital archives
digital objects
digital libraries
game engine
digital collections
multimedia
knowledge management
video games
learning systems
learning experience
human motion
adventure game
cidoc crm