Making User-Defined Interactive Game Characters BEHAVE.
Frederick W. P. HeckelG. Michael YoungbloodD. Hunter HalePublished in: FLAIRS Conference (2009)
Keyphrases
- user defined
- computer games
- data types
- synthetic characters
- game theory
- game theoretic
- educational games
- interactive storytelling
- video games
- game playing
- virtual reality
- nash equilibrium
- query processor
- virtual characters
- query language
- computer graphics
- nash equilibria
- virtual world
- user interaction
- optical character recognition
- evaluation function
- role playing game