Interactive Stereoscopic Rendering of Voxel-based Terrain.
Ming WanNan ZhangArie E. KaufmanHuamin QuPublished in: VR (2000)
Keyphrases
- computer graphics
- three dimensional
- real time rendering
- terrain modeling
- view dependent
- high fidelity
- high quality
- light field rendering
- virtual reality
- real time
- data analysis
- shape representation
- photorealistic
- image based rendering
- depth perception
- user friendly
- user interaction
- stereo pair
- ray tracing
- high definition
- volume rendering
- mr images
- computer vision