SHRUG: stroke haptic rehabilitation using gaming.
Roshan Lalintha PeirisNuwan JanakaDeepthika De SilvaSuranga NanayakkaraPublished in: OZCHI (2014)
Keyphrases
- virtual environment
- virtual reality
- haptic interaction
- chinese characters
- educational games
- haptic device
- high fidelity
- computer games
- virtual world
- serious games
- haptic feedback
- force feedback
- human computer interaction
- data mining
- alphanumeric characters
- database
- brain injury
- video games
- computer graphics
- computer vision
- neural network
- game players
- sketch recognition
- direct manipulation