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Wearable jamming mitten for virtual environment haptics.
Timothy M. Simon
Ross T. Smith
Bruce H. Thomas
Published in:
ISWC (2014)
Keyphrases
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virtual environment
virtual reality
virtual world
augmented reality
computer graphics
multi user
human computer interaction
activity recognition
gesture recognition
serious games
ubiquitous computing
haptic feedback
collision detection
role play
virtual training
virtual humans
video camera