Automatic Generation of Animated Population in Virtual Environments.
Daniel ThalmannNadia Magnenat-ThalmannStéphane DonikianPublished in: Eurographics (Tutorials) (2004)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- automatically generate
- virtual objects
- physical environment
- learning processes
- role play
- serious games
- collision detection
- real environment
- virtual agents
- virtual space
- natural interaction
- real world
- virtual training
- physical space
- virtual characters
- virtual humans
- learning objects