Precise vector textures for real-time 3D rendering.
Zheng QinMichael D. McCoolCraig S. KaplanPublished in: SI3D (2008)
Keyphrases
- real time
- high fidelity
- real time rendering
- graphics hardware
- ray tracing
- high speed
- computer graphics
- texture synthesis
- frame buffer
- high definition
- image based rendering
- real time systems
- vector space
- highly accurate
- quality of service
- multi view
- feature vectors
- vector data
- high quality
- image rendering
- neural network