Applying machine learning to a virtual serious game for neuropsychological assessment.
Javier Marín-MoralesLucia A. Carrasco-RibellesMariano AlcañizIrene Alice Chicchi GiglioliPublished in: EDUCON (2021)
Keyphrases
- serious games
- machine learning
- virtual environment
- augmented reality
- virtual world
- game engine
- game play
- virtual reality
- artificial intelligence
- decision trees
- game design
- information extraction
- video games
- learning scenarios
- learning algorithm
- educational games
- design principles
- social networks
- business processes
- natural language processing
- reinforcement learning