How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes.
Edward DownsMary Beth OliverPublished in: Int. J. Gaming Comput. Mediat. Simulations (2016)
Keyphrases
- video games
- socio cognitive
- game play
- learning experience
- game design
- authoring tool
- conceptual change
- computer mediated
- learning tools
- computer games
- educational games
- game playing
- collaborative learning
- computer assisted
- game based learning
- computer simulation
- cognitive development
- learning process
- learning algorithm
- knowledge building
- mobile learning
- learning systems