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traversal order for VR stereo rendering on tile-based mobile GPUs.
Jae-Ho Nah
Yeongkyu Lim
Sunho Ki
Chulho Shin
Published in:
SIGGRAPH Asia Technical Briefs (2016)
Keyphrases
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virtual environment
real time
virtual reality
image processing
mobile networks
image registration
mobile learning
image synthesis
texture mapping