Educational experience in the employment of virtual platforms and new technologies in the classroom.
Faustino Patiño-BarbeitoItziar Goicoechea-CastanoFaustino Patiño-CambeiroMaria Fenollera BolivarPublished in: EDUCON (2012)
Keyphrases
- educational settings
- collaborative virtual environments
- multi user virtual environments
- virtual reality
- digital technologies
- technology supported
- virtual environment
- educational process
- emerging technologies
- school education
- higher education
- digital games
- learning experience
- learning environment
- learning platforms
- technology enhanced
- computer supported collaborative learning
- innovative ways
- role play
- learning analytics
- games based learning
- handheld computers
- educational materials
- immersive environments
- information technology
- virtual world
- game based learning
- science learning
- educational practices
- project based learning
- computer skills
- blended learning
- digital storytelling
- digital literacy
- classroom teaching
- teacher education
- learning community
- collaborative learning
- instructional technology
- professional development
- educational material
- digital media
- learning activities
- communication skills
- e learning
- student learning
- educational games
- classroom practice
- online learning
- virtual classroom
- primary school
- mobile learning