Virtually transforming detect: moving a 2-D gamified health assessment to virtual reality.
Nicole KosorisBrian LiuShean E. PhelpsAlessio MeddaErik SwansonRussell K. GoreMichelle C. LaPlacaDavid W. WrightTamara EspinozaKelsey EvansKristopher HendershotPublished in: I3D (2016)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- virtual world
- photorealistic
- computer animation
- virtual reality technology
- virtual museum
- health care
- virtual humans
- multi sensory
- virtual space
- moving objects
- virtual laboratory
- dynamic environments
- collaborative virtual environments
- virtual training
- digital museum
- multimedia
- e learning