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Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use.
Mikael Dallaire-Cote
Philippe Charbonneau
Sara St-Pierre Cote
Rachid Aissaoui
David R. Labbé
Published in:
VR (2016)
Keyphrases
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low latency
high bandwidth
virtual reality
high throughput
real time
virtual machine
highly efficient
high speed
virtual environment
continuous query processing
stream processing
massive scale
response time
virtual world
orders of magnitude
motor skills