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The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School Students.
Carlos Alberto Espinosa-Pinos
Alex Mauricio Mazaquiza-Paucar
Clara Sánchez-Benítez
Published in:
HCI (40) (2024)
Keyphrases
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high school students
mathematics education
middle school
high school
middle school students
science students
science learning
science teachers
cognitive tutor
user experience
concept mapping
information systems
game design
statistically significant
conceptual understanding