Realtime blur simulation of varifocal spectacle lenses in virtual reality.
Yannick SauerSiegfried WahlSelam Wondimu HabtegiorgisPublished in: SIGGRAPH Asia Technical Communications (2022)
Keyphrases
- virtual reality
- virtual humans
- virtual environment
- virtual training
- computer graphics
- three dimensional
- virtual world
- real time
- augmented reality
- visual data mining
- virtual reality technology
- computer generated forces
- virtual museum
- computer animation
- virtual reality environments
- virtual laboratory
- interactive virtual
- haptic interaction
- multi sensory
- simulation environment
- simulation model
- collaborative virtual environments
- tangible user interface
- virtual space
- computer interface
- dynamic environments
- pattern recognition
- image processing