Virtual humans elicit socially anxious interactants' verbal self-disclosure.
Sin-Hwa KangJonathan GratchPublished in: Comput. Animat. Virtual Worlds (2010)
Keyphrases
- virtual humans
- virtual reality
- virtual environment
- embodied agents
- virtual world
- motion capture
- virtual training
- agent model
- social skills
- multi party
- multi agent
- information loss
- social interaction
- hand held
- human emotion
- dialogue management
- private information
- data quality
- computer graphics
- face to face interaction
- cognitive map
- statistical databases
- autonomous agents
- object recognition
- computer vision