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Teaching Computational Thinking by Playing Games and Building Robots.
Jonathan Francis Roscoe
Stephen Fearn
Emma Posey
Published in:
iTAG (2014)
Keyphrases
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computational thinking
game design
playing games
video games
computer games
educational games
design process
learning materials
serious games
learning objectives
cooperative learning
pilot study
distance education
learning environment
learning tools
design patterns
higher education
learning process