When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App.
Reza Hadi MogaviBingcan GuoYuanhao ZhangEhsan ul HaqPan HuiXiaojuan MaPublished in: CoRR (2022)
Keyphrases
- language learning
- language acquisition
- mobile learning
- user experience
- language learners
- learning process
- technology enhanced
- learning algorithm
- native speakers
- students learning
- cooperative learning
- technology enhanced learning
- game design
- serious games
- computer assisted language learning
- active learning
- learning games
- reinforcement learning
- vocabulary learning
- e learning