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Digital Video Games for Older Adults with Cognitive Impairment.
Arlene Astell
Norman Alm
Richard Dye
Gary Gowans
Phillip Vaughan
Maggie Ellis
Published in:
ICCHP (1) (2014)
Keyphrases
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older adults
video games
cognitive impairment
learning experience
computer literacy
ambient assisted living
educational games
computer games
smart home
user groups
learning tools
machine learning
e learning
intelligent systems
government services
assistive technology