Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure.
Kay M. StanneyRobert S. KennedyPublished in: VRAIS (1997)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- virtual training
- computer graphics
- physical environment
- multi user
- interaction model
- virtual characters
- virtual agents
- collision detection
- multi user virtual environments
- haptic feedback
- role play
- real environment
- computer vision
- serious games
- e learning
- pose estimation
- information processing
- haptic interaction
- software engineering