Gamification: Feature-Rich Mobile Applications, Brand Awareness And Loyalty.
Jens MattkeChristian MaierPublished in: ECIS (2020)
Keyphrases
- mobile applications
- user experience
- mobile devices
- m learning
- mobile phone
- context aware
- mobile users
- mobile environments
- smart phones
- mobile platforms
- battery life
- end users
- location based services
- mobile services
- mobile platform
- interaction design
- wireless devices
- mobile technologies
- desktop computers
- wireless technologies
- user interface