Login / Signup
Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU.
Jesper Mosegaard
Thomas Sangild Sørensen
Published in:
IPT/EGVE (2005)
Keyphrases
</>
real time
real world
parallel implementation
low cost
high speed
high fidelity
simulation models
gpu implementation
gpu accelerated
programmable graphics hardware