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Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU.

Jesper MosegaardThomas Sangild Sørensen
Published in: IPT/EGVE (2005)
Keyphrases
  • real time
  • real world
  • parallel implementation
  • low cost
  • high speed
  • high fidelity
  • simulation models
  • gpu implementation
  • gpu accelerated
  • programmable graphics hardware