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Gamification Strategy to Support Self-Directed Learning in an Online Learning Environment.

Kavitha PalaniappanNorah Md Noor
Published in: Int. J. Emerg. Technol. Learn. (2022)
Keyphrases
  • end users
  • real world
  • multi agent
  • learning process
  • selection strategy
  • technology supported
  • artificial intelligence
  • recommender systems
  • data collection